Posted on

Top 3 Spicy Lists – ETC 2018

Today we bring you the top 3 spicy lists of this years ETC. I have picked 3 lists which stand out as being fairly spicy, which not only go against the norm of the meta, but also which I feel has the workings of a great list not only at the ETC, but potentially at single events.

 

 

Next on our list is Nick Rose’s (Team USA) Genestealer Cult:

BattalionDetachment == [755 Points] +5 CP (64PL) <Brood Brother>

HQ 1: Acolyte Iconward (53): Autopistol, Blasting charge, Rending claw (0) (Relic Icon of the Cult Ascendant) Warlord
(Focus of Adoration) <Brood brother> – [53 pts] (3PL)
HQ 2: Magus (73): Autopistol, Force Stave, (0) Pyschic Powers (Mass Hypnosis) <Brood brother> – [73 pts] (4PL)
HQ 3: Patriarch (150): Monstrous Rending Claws (0) Pyschic Powers (Mind Control) <Brood brother> – [150 pts] (7PL)

TROOP 1: 19 Neophytes (19 x 5 = 95): 19x Autoguns, 19x Blasting Charges, 19x Auto Pistols (0) Power Maul (4) <Brood Brother> – [99 pts] (10PL)
TROOP 2: 19 Neophytes (19 x 5 = 95): 19x Autoguns, 19x Blasting Charges, 19x Auto Pistols (0) Cultist knife (0) <Brood Brother> – [95 pts] (10PL)
TROOP 3: 19 Neophytes (19 x 5 = 95): 19x Autoguns, 19x Blasting Charges, 19x Auto Pistols (0) Cultist knife (0) <Brood Brother> – [95 pts] (10PL)
TROOP 4: 19 Neophytes (19 x 5 = 95): 19x Autoguns, 19x Blasting Charges, 19x Auto Pistols (0) Cultist knife (0) <Brood Brother> – [95 pts] (10PL)
TROOP 5: 19 Neophytes (19 x 5 = 95): 19x Autoguns, 19x Blasting Charges, 19x Auto Pistols (0) Cultist knife (0)<Brood Brother> – [95 pts] (10PL)

Battalion Detachment == [1245 Points] +5 CP (73PL) <Kraken>

HQ 4: Neurothrope (70): Claws and Teeth (0) <Kraken> Pyschic Powers (Psychic Scream) – [70 pts] (4PL)
HQ 5: Neurothrope (70): Claws and Teeth (0) <Kraken> Pyschic Powers (Onslaught) – [70 pts] (4PL)

TROOP 6: 30 Hormagaunts (30 x 5 = 150): 30xScything talons (0) <Kraken> – [150 pts] (9PL)
TROOP 7: 29 Hormagaunts (29 x 5 = 145): 29xScything talons (0) <Kraken> – [145 pts] (9PL)
TROOP 8: 30 Termagants (30 x 4 = 120): 30xFleshBorer x 30 (0) <Kraken> – [120 pts] (9PL)
TROOP 9: 30 Termagants (30 x 4 = 120): 30xFleshBorer (0) <Kraken> – [120 pts] (9PL)

ELITE 1: 3 Venomthropes (3x 30 = 90): 3x Toxic Lashes (0) <Kraken> – [90 pts] (5PL)

ELITE 2: 4 Zoanthropes (4x 40 = 160): 4x Claws and teeth (0) <Kraken> Pyschic Powers (The Horror – [160 pts] (8PL)
ELITE 3: 4 Zoanthropes (4x 40 = 160): 4x Claws and teeth (0) <Kraken> Pyschic Powers (Catalyst) – [160 pts] (8PL)
ELITE 4: 4 Zoanthropes (4x 40 = 160): 4x Claws and teeth (0) <Kraken> Pyschic Powers (Catalyst) – [160 pts] (8PL)

Holy…..this list is epic! Where do we start? So the brood brother battalion gives you a fairly reliable amount of ambush units which flood the board. 100 little dudes with autoguns definitely add up and help clear the screens for the rest of the army.

We next have the Hormagaunts and Termagaunts. If these make it close, they can put some hurt. Being Kraken gives access to some spicy stratagems (double your advance roll) and a great trait of rolling 3d6 and picking the highest when advancing. This means the hormagaunts are faster than you think, getting into combat fairly comfortably with the psychic power, Onslaught, allowing them to advance and charge!

The Venomthropes are a fairly inexpensive unit which gives a great debuff for your opponent targeting such a squishy army with its -1 to hit. Some people seem to forget this units capability and how durable it actually is. This is made more-so if you can hide them behind some BLOS terrain. Reducing the amount of losses can be pivitol for an army of gaunts, so a great little addition.

Finally we have the 12 Zoanathropes. I absolutely love these! Most people will be losing their minds at the thought of taking these but I think they are brilliant, giving the army some great buffs. 12 wounds with 3++ makes them super resilient, an average move of 10 with the 3d6 pick the highest advance and numerous powers, they are surprisingly quicker than people think. Then we have their stratagem, psychic barrage. Instead of doing any other psychic powers, as long as these 3 units are within 6 of one another, you can pick a point within 18″ in the psychic phase (so including your average move, 28″) then every unit within 3″ takes 3D3 mortal wounds on a 4+ (3+ if more than 10 models, 5+ if a character). This can be very powerful, or a flop. But having that option for 1CP, the chance of killing a buff character on a 5+ (averages 6 wounds) can be worthwhile alone! Finally, they also provide some mobile synapse which can be extended with a power, so overall a great addition to the horde.

Finally, we have another horde, but one which has some spicy elements to the norm, Sascha Rossol’s (Team Germany) Chaos list:

== Battalion Detachment == Heretic Astartes [+5 Battalion Detachment +2 CP Abbadon =7 CP ] [842 pts] [53 PL]

HQ 1: Abaddon the Despoiler <Black Legion> [240 pts] [12 PL] – WARLORD (First Amongst Traitors)
HQ 2: Exalted Champion (70 pts), Power maul (4 pts), Relic: Black Mace, Chainsword (0 pts), Mark of Khorne (0 pts) <Black Legion> [74 pts] [5 PL]

Troops 1: 40 Chaos Cultists: 35 Chaos Cultists with Autogun (35*4 + 35*0 = 140), 4 Chaos Cultists with Heavy Stubbers (4*4 + 4*4 = 16 pts), Champion with Autogun (4 + 0 = 4 pts), Mark of Slaanesh (0 pts) <Black Legion> [176pts] [12 PL]
Troops 2: 40 Chaos Cultists: 35 Chaos Cultists with Autogun (35*4 + 35*0 = 140), 4 Chaos Cultists with Heavy Stubbers (4*4 + 4*4 = 16 pts), Champion with Autogun (4 + 0 = 4 pts), Mark of Slaanesh (0 pts) <Black Legion> [176pts] [12 PL]
Troops 3: 40 Chaos Cultists: 35 Chaos Cultists with Autogun (35*4 + 35*0 = 140), 4 Chaos Cultists with Heavy Stubbers (4*4 + 4*4 = 16 pts), Champion with Autogun (4 + 0 = 4 pts), Mark of Slaanesh (0 pts) <Alpha Legion> [176pts] [12 PL]

== Battalion Detachment == Heretic Astartes <World Eaters> [+5 CP -1 CP Relic: Axe of blind Fury =4 CP] [743 pts] [49PL]

HQ 3: Kharn the Betrayer [160 pts] [8 PL]
HQ 4: Exalted Champion (70 pts), Power axe (5 pts), Relic: Axe of the blind Fury (1 CP), Chainsword (0 pts), Mark of Khorne (0pts) <World Eaters> [74 pts] [5 PL]

Troops 4: 36 Chaos Cultists : 32 Chaos Cultists with Autopistol and brutal assault weapon (32*4 + 32*0 = 128 pts), 3 Chaos Cultists with Heavy stubber (3*4 + 3*4 = 12 pts), Champion with Autopistol and brutal assault weapon (4 + 0 = 4 pts), Mark of Khorne (0 pts) [156 pts] [12 PL]
Troops 5: 40 Chaos Cultists : 35 Chaos Cultists with Autopistol and brutal assault weapon (32*4 + 32*0 = 128 pts), 4 Chaos Cultists with Heavy stubber (4*4 + 4*4 = 16 pts), Champion with Autopistol and brutal assault weapon (4 +0 = 4 pts), Mark of Khorne (0 pts) [176 pts] [12 PL]
Troops 6: 40 Chaos Cultists : 35 Chaos Cultists with Autopistol and brutal assault weapon (32*4 + 32*0 = 128 pts), 4 Chaos Cultists with Heavy stubber (4*4 + 4*4 = 16 pts), Champion with Autopistol and brutal assault weapon (4 +0 = 4 pts), Mark of Khorne (0 pts) [176 pts] [12 PL]

== Supreme Command Detachment == Thousand Sons [+5 CP -1 CP Relic: Helm of the third Eye =4 CP] [415 pts] [22 PL]

HQ 5: Ahriman [131 pts] [7 PL] – Psychic Powers, Smite, Death Hex, Warptime, Doombolt
HQ 6: Daemon Prince of Tzeentch with Wings (170 pts), 2x Malefic talons (0 +10 =10 pts) [180 pts] [9 PL] – Psychic Powers: Smite, Infernal Gateway, Gaze of Fate.

HQ 7: Thousand Sons Sorcerer (95 pts), Inferno bolt pistol (1 pts), Force sword (8 pts), Relic: Helm of the third Eye (1 CP) [104 pts] [6 PL] – Psychic Powers: Smite, Infernal Gaze, Prescience

So leading the list is Abbaddon and what a force-multiplier he is in this list! He’s giving 80 cultists re-rolls to hit with their Autoguns and fearless to all 236 cultists.

Next there is the cultists themselves. One unit of Alpha Legion to infiltrate and flood the board, sat on objectives and pressuring your opponent early. Then the Black Legion Slaanesh units where one unit can potentially pump out 160 shots (double shooting stratagem), hitting on 3’s (prescience) with re-rolls to hit (Abbadon) and +1 to wound (veterans of the long war). What a combo!

Then we have the World Eaters Cultists. This is something we don’t see often, but very overlooked. The cultists are all armed with combat weapons, and within range of Kharn and exalted champ, can pump out 121 attacks in combat on the charge re-rolling to hit and wound, potentially attacking twice thanks to the Khorne stratagem. Another filthy combo which stacks even more with prescience and veterans of the long war.

To top it all off, there is the Thousand Sons detachment, bringing even more psychic power. Warp Time to double move one of your units of cultists, Death Hex to get rid of those pesky invulnerable saves (remember the additional 6″ on casts for Thousand Sons), and numerous ways of pumping mortal wounds for knights etc. Lets also not forget the Daemon Princes, Kharn and Abbadon being absolute machines in combat!

I love this list, and can be very tricky for opponents to play against with numerous tricks. Remember that units of cultists can even pop up on your weakened lines on the flank with Tide Of Traitors.

That’s it for my top 3 picks from this years ETC lists. To view all the lists, visit here

What are your thoughts, does any list stand out for you? Let us know!

One thought on “Top 3 Spicy Lists – ETC 2018

  1. Umm there are only two lists

Leave a Reply