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New Chaos Knights vs Harlequins: Warhammer 40,000 Battle Report

Dan has his tournament Harlequins army out and goes head to head with Mani’s New Chaos Knights list!! Dan’s got 6 Voidweavers on the Battlefield and Mani’s got his Dreaded Rampager out to play, who will be victorious in this battle, find out!?

Army Rosters

Dan’s Harlequin Army

Light Battalion Detachment
HQ: Shadowseer – Relic: The Laughing God’s Eye, Powers: Mirror of Minds, Webway Dance
HQ: Troupe Master – Trait: A Foot in the Future, Player of the Light, Relic: Cegorach’s Rose
TR: 5 Troupe, 2 Fusion, 2 Neuro, Caress, Kiss, Embrace
TR: 5 Troupe, 2 Fusion, 2 Neuro, Caress, Kiss, Embrace
TR: 5 Troupe, 2 Fusion, 2 Neuro, Caress, Kiss, Embrace
TR: 5 Troupe, 2 Fusion, 2 Neuro, Caress, Kiss, Embrace
TR: 5 Troupe
EL: Death Jester – Role: Rift Ghoul, Relic: The Suit of Hidden Knives
EL: Solitaire
HS: 2 Voidweavers – Prismatic Cannons
HS: 2 Voidweavers – Prismatic Cannons
HS: 2 Voidweavers – Prismatic Cannons
DT: Starweaver
DT: Starweaver
DT: Starweaver
DT: Starweaver

Mani’s Chaos Knight Army

Iconoclast Herpetrax Super Heavy Detachment

LOW: Knight Rampager – Warlord
Trait: Eager for the Kill, Knight Diabolus
Relic: Panoply of the Cursed Knights
Favour: The Putrid Carapace

LOW: 3 War Dog Huntsman
Relic: Helm of Dogs
Favour: Mark of the Dread Knight

LOW: 2 War Dog Huntsman
Favour: Blessing of the Dark Master

LOW: 2 War Dog Huntsman
Favour: Aura of Corruption

LOW: 3 War Dog Executioners
Relic: Helm of Warp-Sight

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Dark Angels vs Space wolves: Warhammer 40,000 Battle Report

Dan has his Deathwing Terminator army back out and goes head to head with Mani’s Space Wolves list!! Dan’s got 35 Terminators and Mani’s got his beloved Stormraven out to play, who will be victorious in this battle, find out!?

Army Rosters

Dan’s Dark Angels Army

Dark Angels Vanguard Detachment
Free: Ravenwing Chief Apothecary – Trait: Selfless Healer
HQ: Ezekiel
HQ: Primaris Master of Sanctity on Bike – Wise Orator
EL: 10 Deathwing Knights
EL: 10 Deathwing Terminators, 10 Power Fists & Storm Bolters
EL: 10 Deathwing Terminators, 10 Power Fists & Storm Bolters
EL: 5 Deathwing Terminators, 5 Power Fists & Storm Bolters
EL: 3 Ravenwing Black Knights
EL: Ravenwing Champion – Trait: The Imperium’s Sword, Relic: Heavenfall Blade

Mani’s Space Wolves Army

Custom Vanguard Detachment – Born Heroes, Whirlwind of Rage
HQ: Primaris Librarian – Powers: Murderous Hurricane, Storm Caller
EL: 3 Bladeguard Veterans
EL: 3 Bladeguard Veterans
EL: 5 Wolf Guard, 5 Jump Packs, 5 Lightning Claws, 1 Storm Shield, 4 Chainswords
EL: 5 Wolf Guard, 5 Jump Packs, 5 Lightning Claws, 1 Storm Shield, 4 Chainswords
EL: 5 Wolf Guard, 5 Jump Packs, 5 Lightning Claws, 1 Storm Shield, 4 Chainswords

Custom Outrider Detachment – Born Heroes, Whirlwind of Rage
HQ: Captain, Jump Pack, Master-crafted boltgun, Thunder Hammer – Warlord: Hunter, Imperium’s Sword, Relic: The Armour of Russ
HQ: Primaris Master of Sanctity on Bike – Trait: Wise Orator, Relic: Benediction of Fury
EL: Redemptor Dreadnought, 2 Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon
EL: Redemptor Dreadnought, 2 Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon
FA: Cyberwolf
FA: Cyberwolf
FA: 3 Thunderwolf Cavalry, 3 Lightning Claws, 3 Chainswords
FA: 3 Thunderwolf Cavalry, 3 Lightning Claws, 3 Chainswords
FL: Stormraven Gunship, Twin assault cannon, 2 Hurricane Bolters, Typhoon missile launcher, 2 Stormstrike Missiles

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Astra Militarum vs Death Guard: Warhammer 40,000 Battle Report

Dan’s is excited to use the New Hammer of the Emperor rule so he’s bought out his Astra Militarum army to go head to head with Mani’s Death Guard and their New Ob Sec Terminators!! Dan’s got 9 Tanks on his side and Mani’s bought big boy Mortarion out to play, who will be victorious in this battle, find out!?

Army Rosters

Dan’s Astra Militarum Army

Cadian Battalion Detachment
HQ: Company Commander – Warlord: Old Grudges
HQ: Company Commander
HQ: Tank Commander, Battle Cannon, Heavy Bolter, 2 Plasma Cannons – Relic: Gatekeeper

TR: 10 Guardsmen, Meltagun, Vox-caster, Sergeant: Plasma pistol, Power sword
TR: 10 Guardsmen, Meltagun, Vox-caster, Sergeant: Plasma pistol, Power sword
TR: 10 Guardsmen, Meltagun, Vox-caster, Sergeant: Plasma pistol, Power sword
TR: 10 Guardsmen, Meltagun, Vox-caster, Sergeant: Plasma pistol, Power sword
TR: 10 Guardsmen, Meltagun, Vox-caster, Sergeant: Plasma pistol, Power sword

FA: Hellhound, Heavy Bolter, Inferno Cannon
FA: Hellhound, Heavy Bolter, Inferno Cannon

HS: 3 Leman Russ Battle Tanks
. Leman Russ Battle Tank, Battle Cannon, Heavy Bolter, 2 Plasma Cannons
. Leman Russ Battle Tank, Battle Cannon, Heavy Bolter, 2 Plasma Cannons
. Leman Russ Punisher, Heavy Bolter, Turret-mounted Punisher Gatling Cannon, 2 Plasma Cannons

HS: Manticore, Heavy Bolter – Full Payload

HS: 2 Wyverns
. Wyvern, Heavy Bolter
. Wyvern, Heavy Bolter

FL: Valkyrie, 2 Heavy Bolters, Hellstrike Missiles, Lascannon

Mani’s Death Guard Army

Mortarion’s Anvil Supreme Command Detachment
LOW: Mortarion – Warlord: Gloaming Bloat – Powers: Miasma of Pestilence, Curse of the Leper, Gift of Plagues

Mortarion’s Anvil Vanguard Detachment
HQ: Lord of Contagion – Trait: Rotten Constitution, Relic: Warp Insect Hive
TR: 10 Poxwalkers
TR: 10 Poxwalkers
TR: 10 Poxwalkers
EL: 8 Blightlord Terminators, 8 Bubotic Axes, 8 Combi-Bolters
EL: 3 Deathshroud Terminators, 4 Plaguespurt Gauntlets, 3 Manreapers – Reaper of Glorious Entropy
EL: 3 Deathshroud Terminators, 4 Plaguespurt Gauntlets, 3 Manreapers – Plagueskull of Glothila
EL: 3 Deathshroud Terminators, 4 Plaguespurt Gauntlets
FA: Chaos Spawn
FA: Chaos Spawn
HS: Plagueburst Crawler, 2 Entropy cannons, Heavy slugger
HS: Plagueburst Crawler, 2 Entropy cannons, Heavy slugger

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Astra Militarum vs Farsight Enclaves: Warhammer 40,000 Battle Report

Dan finally has the Astra Militarum painted up goes head to head with Mani’s Farsight Enclaves list!! Dan’s got 4 Leman Russ Tanks and Mani’s got his Piranhas back out to play, who will be victorious in this battle, find out!?

Army Rosters

Dan’s Astra Militarum Army

Cadian Battalion Detachment

+ HQ +

Company Commander [2 PL, 35pts]: Laspistol, Warlord, WT: Old Grudges

Company Commander [2 PL, 35pts]: Laspistol

Tank Commander [12 PL, 235pts]: Battle Cannon, Heavy Bolter, Relic (Cadia): Gatekeeper
. 2 Plasma Cannons

+ Troops +

Infantry Squad [3 PL, 60pts]
. 7x Guardsman: 7x Lasgun
. Guardsman W/ Special Weapon: Meltagun
. Guardsman w/ Vox-caster
. Sergeant: Plasma pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 7x Guardsman: 7x Lasgun
. Guardsman W/ Special Weapon: Meltagun
. Guardsman w/ Vox-caster
. Sergeant: Plasma pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 7x Guardsman: 7x Lasgun
. Guardsman W/ Special Weapon: Meltagun
. Guardsman w/ Vox-caster
. Sergeant: Plasma pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 7x Guardsman: 7x Lasgun
. Guardsman W/ Special Weapon: Meltagun
. Guardsman w/ Vox-caster
. Sergeant: Plasma pistol, Power sword

Infantry Squad [3 PL, 60pts]
. 7x Guardsman: 7x Lasgun
. Guardsman W/ Special Weapon: Meltagun
. Guardsman w/ Vox-caster
. Sergeant: Plasma pistol, Power sword

+ Fast Attack +

Hellhounds [6 PL, 110pts]
. Hellhound: Heavy Bolter, Inferno Cannon

Hellhounds [6 PL, 110pts]
. Hellhound: Heavy Bolter, Inferno Cannon

+ Heavy Support +

Leman Russ Battle Tanks [30 PL, 585pts]
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
. . 2 Plasma Cannons
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
. . 2 Plasma Cannons
. Leman Russ Punisher: Heavy Bolter, Turret-mounted Punisher Gatling Cannon
. . 2 Plasma Cannons

Manticore [9 PL, 155pts]: Full Payload, Heavy Bolter

Wyverns [16 PL, 270pts]
. Wyvern: Heavy Bolter
. Wyvern: Heavy Bolter

+ Flyer +

Valkyries [7 PL, 165pts]
. Valkyrie: 2x Heavy Bolters, Hellstrike Missiles, Lascannon

Mani’s Farsight Enclaves Army

Farsight Enclaves Battalion Detachment

+ HQ +

Commander in Coldstar Battlesuit [8 PL, 165pts, -1CP]: 1. Precision of the Hunter, Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, High-output Burst Cannon, Onager Gauntlet, Stratagem: Promising Pupil, T’au Flamer, Thermoneutronic Projector

Commander in Crisis Battlesuit [7 PL, 135pts]: 6. Exemplar of the Mont’ka, Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Cyclic Ion Blaster, Plasma Rifle, Puretide Engram Neurochip, Warlord

+ Troops +

Breacher Team [5 PL, 85pts]
. 9x Breacher Fire Warrior: 9x Pulse Blaster, 9x Pulse Pistol

Breacher Team [5 PL, 85pts]
. 9x Breacher Fire Warrior: 9x Pulse Blaster, 9x Pulse Pistol

Breacher Team [5 PL, 85pts]
. 9x Breacher Fire Warrior: 9x Pulse Blaster, 9x Pulse Pistol

Breacher Team [5 PL, 85pts]
. 9x Breacher Fire Warrior: 9x Pulse Blaster, 9x Pulse Pistol

+ Elites +

Crisis Battlesuits [21 PL, 361pts]
. Crisis Shas’ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas’vre: Cyclic Ion Blaster, Iridium battlesuit, Plasma Rifle, Plasma Rifle, Shield Generator, Stimm Injectors
. Marker Drone
. 3x Shield Drone: 3x Shield Generator

Crisis Battlesuits [20 PL, 326pts]
. Crisis Shas’ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas’vre: Burst Cannon, Cyclic Ion Blaster, Iridium battlesuit, Plasma Rifle, Shield Generator
. Marker Drone
. 3x Shield Drone: 3x Shield Generator

+ Fast Attack +

Piranhas [4 PL, 70pts]
. Piranha: Piranha Burst Cannon, 2x Seeker Missile
. . 2x Gun Drones
. . . 2x Gun Drone: 4x Pulse Carbine

Piranhas [4 PL, 70pts]
. Piranha: Piranha Burst Cannon, 2x Seeker Missile
. . 2x Gun Drones
. . . 2x Gun Drone: 4x Pulse Carbine

Piranhas [4 PL, 70pts]
. Piranha: Piranha Burst Cannon, 2x Seeker Missile
. . 2x Gun Drones
. . . 2x Gun Drone: 4x Pulse Carbine

+ Dedicated Transport +

Devilfish [6 PL, 115pts]: 2x Smart Missile System, 2x Seeker Missile

Devilfish [6 PL, 115pts]: 2x Smart Missile System, 2x Seeker Missile

Devilfish [6 PL, 115pts]: 2x Smart Missile System, 2x Seeker Missile

Devilfish [6 PL, 115pts]: 2x Smart Missile System, 2x Seeker Missile

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Thousand Sons vs Adepta Sororitas: Warhammer 40,000 Battle Report

Dan & Mani are excited about the New Armour of Contempt as they both have armies which benefit from it massively, Dan gets his Sisters back out and goes head to head with Mani’s Thousand Sons!! Dan’s got Celestine leading the Sisters and Mani’s got Ahriman out to play, who will be victorious in this battle, find out!?

P.S. – Apologies for the audio in this one, we were testing a new software and it’s not quiet there yet, next weeks will be better!!

Army Rosters

Mani’s Thousand Sons Army

Duplicity Battalion Detachment

+ HQ +

Ahriman [3 Cabal Points, 9 PL, 180pts]: 11. Tzeentch’s Firestorm, 13. Doombolt, 23. Temporal Surge, Disc of Tzeentch

Infernal Master [2 Cabal Points, 5 PL, 90pts]: 22. Weaver of Fates, 5. Glimpse of Eternity, 6. Malefic Maelstrom, Master Misinformator, Umbralefic Crystal, Warlord

+ Troops +

Rubric Marines [1 Cabal Points, 6 PL, 134pts]
. Aspiring Sorcerer: 11. Gaze of Hate, Warpflame pistol
. 4x Rubric Marine w/ warpflamer: 4x Warpflamer

Rubric Marines [1 Cabal Points, 6 PL, 129pts]
. Aspiring Sorcerer: 11. Gaze of Hate, Inferno Bolt Pistol
. 4x Rubric Marine w/ warpflamer: 4x Warpflamer

Rubric Marines [1 Cabal Points, 6 PL, 105pts]
. Aspiring Sorcerer: 12. Glamour of Tzeentch, Inferno Bolt Pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun

+ Elites +

Scarab Occult Terminators [1 Cabal Points, 20 PL, 430pts]: 2x Hellfyre missile rack
. Scarab Occult Sorcerer: 21. Presage, Inferno combi-bolter
. 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Terminator w/ Heavy Weapon: Soulreaper cannon

Scarab Occult Terminators [1 Cabal Points, 20 PL, 430pts]: 2x Hellfyre missile rack
. Scarab Occult Sorcerer: 31. Empyric Guidance, Inferno combi-bolter
. 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Terminator w/ Heavy Weapon: Soulreaper cannon

Scarab Occult Terminators [1 Cabal Points, 20 PL, 430pts]: 2x Hellfyre missile rack
. Scarab Occult Sorcerer: 23. Temporal Surge, Inferno combi-bolter
. 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Terminator w/ Heavy Weapon: Soulreaper cannon

+ Fast Attack +

Chaos Spawn [1 PL, 23pts]: Chaos Spawn

Chaos Spawn [1 PL, 23pts]: Chaos Spawn

Chaos Spawn [1 PL, 23pts]: Chaos Spawn

Dan’s Adepta Sororitas Army

Our Martyred Lady Battalion Detachment

+ HQ +
Canoness [5 PL, 95pts, -1CP] Relic: Blade of Sacrifice, Stratagem: Exemplar of the Order, Warlord, Warlord Trait: 2. Righteous Rage, Warlord Trait: 3. Martyr’s Strength, Miraculous ability: Word of the Emperor
Palatine [3 PL, 45pts] Bolt pistol, Frag & Krak grenades, Power sword

+ Troops +
Battle Sister Squad [3 PL, 55pts]
Battle Sister Squad [3 PL, 55pts]
Battle Sister Squad [3 PL, 55pts]

+ Elites +
Celestian Sacresants [4 PL, 80pts] Anointed Halberd
Celestian Sacresants [4 PL, 80pts] Hallowed Mace
Dogmata [4 PL, 65pts] Verse of Holy Piety & War Hymn

+ Fast Attack +
Dominion Squad [5 PL, 95pts] 4x Artificer-crafted storm bolter, Incensor Cherub
Dominion Squad [5 PL, 95pts] 4x Artificer-crafted storm bolter, Incensor Cherub
Dominion Squad [5 PL, 90pts] 4x Artificer-crafted storm bolter

+ Heavy Support +

Retributor Squad [6 PL, 150pts] Armourium Cherub, 4x Multi-melta
Retributor Squad [6 PL, 150pts] Armourium Cherub, 4x Multi-melta
Retributor Squad [6 PL, 120pts] Armourium Cherub, 4x Ministorum Heavy Flamer, Combi-melta

+ Dedicated Transport +
Sororitas Rhino [4 PL, 80pts]
Sororitas Rhino [4 PL, 80pts]
Sororitas Rhino [4 PL, 80pts]

Our Martyred Lady Spearhead Detachment

+ HQ +
Canoness [3 PL, 65pts] Power sword, Rod of Office
Celestine and Geminae Superia [10 PL, 200pts]

+ Fast Attack +
Seraphim Squad [4 PL, 70pts]

+ Heavy Support +
Mortifiers [3 PL, 65pts] Anchorite Sarcophagus, 2x Heavy bolter, 2x Penitent Flails
Mortifiers [3 PL, 65pts] Anchorite Sarcophagus, 2x Heavy bolter, 2x Penitent Flails
Mortifiers [3 PL, 65pts] Anchorite Sarcophagus, 2x Heavy bolter, 2x Penitent Flails

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Adeptus Custodes vs Thousand Sons: Warhammer 40,000 Battle Report

Ed from the Savvy Submariners has bought his Custodes list in to go head to head with Mani’s Thousand Sons in our first Battle Report using the new Balanced Dataslate rules!! Ed’s got 3 Achillus Dreadnoughts and Mani’s got his Scarab Occults out to play with the new Armour of Contempt, who will be victorious in this battle, find out!?

Army Rosters

Ed’s Adeptus Custodes Army

Emperor’s Chosen Battalion Detachment

+ HQ +

Blade Champion [6 PL, 120pts, -1CP]: 4. Impregnable Mind, Stratagem: The Emperor’s Heroes

Shield-Captain on Dawneagle Jetbike [10 PL, 175pts, -2CP]: (Emperor’s Chosen): Auric Exemplar, 3. Superior Creation, Castellan’s Mark, Hurricane Bolter, Misericordia, Stratagem: The Emperor’s Heroes, Stratagem: Victor of the Blood Games, Tip of the Spear

Trajann Valoris [8 PL, 160pts, 1CP]

+ Troops +

Custodian Guard Squad [11 PL, 180pts]
. 4x Custodian w/ Guardian Spear: 4x Guardian Spear

Custodian Guard Squad [7 PL, 150pts]
. 3x Custodian w/ Sentinel Blade & Praesidium Shield: 3x Praesidium Shield, 3x Sentinel Blade

Custodian Guard Squad [7 PL, 150pts]
. 3x Custodian w/ Sentinel Blade & Praesidium Shield: 3x Praesidium Shield, 3x Sentinel Blade

Custodian Guard Squad [7 PL, 150pts]
. 3x Custodian w/ Sentinel Blade & Praesidium Shield: 3x Praesidium Shield, 3x Sentinel Blade

Custodian Guard Squad [7 PL, 135pts]
. 3x Custodian w/ Guardian Spear: 3x Guardian Spear

Custodian Guard Squad [7 PL, 135pts]
. 3x Custodian w/ Guardian Spear: 3x Guardian Spear

+ Elites +

Contemptor-Achillus Dreadnought [9 PL, 170pts, -1CP]: Lastrum Storm Bolter, Stratagem: Eternal Penitent, Twin Adrathic Destructor

Contemptor-Achillus Dreadnought [9 PL, 180pts]: 2x Twin Adrathic Destructor

Contemptor-Achillus Dreadnought [9 PL, 180pts]: 2x Twin Adrathic Destructor

Vexilus Praetor in Allarus Terminator Armor [6 PL, 115pts]: Misericordia, Praetorian Plate, Vexilla Defensor

Mani’s Thousand Sons Army

Duplicity Battalion Detachment

+ HQ +

Ahriman [3 Cabal Points, 9 PL, 180pts]: 11. Tzeentch’s Firestorm, 13. Doombolt, 23. Temporal Surge, Disc of Tzeentch

Infernal Master [2 Cabal Points, 5 PL, 90pts]: 22. Weaver of Fates, 5. Glimpse of Eternity, 6. Malefic Maelstrom, Master Misinformator, Umbralefic Crystal, Warlord

+ Troops +

Rubric Marines [1 Cabal Points, 6 PL, 134pts]
. Aspiring Sorcerer: 11. Gaze of Hate, Warpflame pistol
. 4x Rubric Marine w/ warpflamer: 4x Warpflamer

Rubric Marines [1 Cabal Points, 6 PL, 129pts]
. Aspiring Sorcerer: 11. Gaze of Hate, Inferno Bolt Pistol
. 4x Rubric Marine w/ warpflamer: 4x Warpflamer

Rubric Marines [1 Cabal Points, 6 PL, 105pts]
. Aspiring Sorcerer: 12. Glamour of Tzeentch, Inferno Bolt Pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun

+ Elites +

Scarab Occult Terminators [1 Cabal Points, 20 PL, 430pts]: 2x Hellfyre missile rack
. Scarab Occult Sorcerer: 21. Presage, Inferno combi-bolter
. 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Terminator w/ Heavy Weapon: Soulreaper cannon

Scarab Occult Terminators [1 Cabal Points, 20 PL, 430pts]: 2x Hellfyre missile rack
. Scarab Occult Sorcerer: 31. Empyric Guidance, Inferno combi-bolter
. 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Terminator w/ Heavy Weapon: Soulreaper cannon

Scarab Occult Terminators [1 Cabal Points, 20 PL, 430pts]: 2x Hellfyre missile rack
. Scarab Occult Sorcerer: 23. Temporal Surge, Inferno combi-bolter
. 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Terminator w/ Heavy Weapon: Soulreaper cannon

+ Fast Attack +

Chaos Spawn [1 PL, 23pts]: Chaos Spawn

Chaos Spawn [1 PL, 23pts]: Chaos Spawn

Chaos Spawn [1 PL, 23pts]: Chaos Spawn

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How a Maleceptor Works & is it too Good?

Hi Guys, I’ve been using the new Tyranids and they are Mega strong, one unit in particular has surprised me more then i thought it would it terms of its power and that is the Maleceptor. So let’s take a look at how it works and see if it’s pointed fairly.

Now before we look into its abilities and how it operates let’s take a quick look at its base stat line. Since it doesn’t rely on melee or ranged attacks to perform efficiently the main thing we look at is its survivability, it has a Toughness characteristic of 8 and 15 wounds. That paired with the fact it also has a 3+ Save characteristic makes it incredibly hard to shift. It is pointed at 170 points which I think is awesome value for that stat line as a Nid player but if we compare it to similar units it shows just how much of a bargain it really is. A Tank Commander is roughly 180 points with a similar defensive profile but that’s before you pay points for the weapons in order for it to function properly whereas the Maleceptor pays no additional points. Now if you look at that and add in the fact that the Maleceptor also has the Psychic Barrier ability, granting it a 4++ invulnerable save we start to see that it may actually be undercosted. So that should give us an idea of how tough exactly this beast is to take down, I doubt a 170 point unit could take it down, but this guy could easily wipe out 170 points of the enemy force almost every turn. Let’s take a look how.

Now it’s important to note that the bulk of damage dealt by the Maleceptor is in the form of mortal wounds, that in itself makes him incredibly hard to deal with because most armies in the game don’t have a reliable way of managing mortal wound damage. Especially when mortals are being dealt in such volume too, which is quiet rare in the current meta meaning not many people would be teching into it either, unless they are preparing to take on Tyranids. A Maleceptor has the ability to cast 2 psychic powers in the controlling players turn, it knows smite and 2 other powers. If you give him Smite, Psychic Scream and then any 3rd power of your choice that is the optimal set up. The reason for this is that there is a stratagem for Nids that allows 1 psyker in your army to cast an additional power meaning this guy would then cast all 3 powers it knows. Why do we want to cast all 3 of his powers, well that’s because he has an ability called Psychic Overload which basically states that if he successfully manifests any psychic power or psychic action with a test result of 7 or more then the nearest enemy unit within 12″ suffers a number of mortal wounds depending on how many wounds our Maleceptor has remaining. If it has 8+ wounds it deals 3 Mortals, if it has 5-7 wounds it deals 2 Mortals and any lower then that it only deals 1. The most obnoxious thing about this ability is that the unit does not have to be visible so it can deal these mortals to units that are not visible to itself.

So that means our Maleceptor is now casting 3 powers and each psychic test result of a 7+ is also dealing out 3 Mortal wounds, this doesn’t seem to scary because only 1 or 2 of his powers should go off with a result of 7 or more but we can make it more reliable. Now for this all we need is 1 Neurothrope, this is also one of the things that I found very powerful while using this combo, usually to have 1 unit deal masses of damage in this way there are a lot of moving parts and you often need multiple characters with buffs and fellow units to assist the combo, but in this case we need 1 Neurothrope and a Maleceptor and that is it. The Neurothrope has 2 key roles to play, the first being it’s ability Warp Siphon which allows you to choose a friendly Hive Fleet Psyker unit within Synaptic Link range of the Neurothrope in the command phase, in this case that would be our Maleceptor. It then allows the Maleceptor to roll an additional D6 when attempting to manifest any psychic powers and discard one of the dice until our next command phase. So now the Maleceptor is rolling 3D6 for each psychic test and discarding the lowest result meaning our chances of manifesting powers on a 7+ are increased dramatically. This now means if he casts Smite, Psychic Scream and a 3rd power of our choice then he could potentially be dealing out 9+2D3 mortal wounds for an average of 13 mortal wounds, pretty insane for a single model in your army.

Now it doesn’t stop there either, remember I said our Neurothrope has 2 roles, well the second is to be the unit which casts the Leviathan specific psychic power each turn which is Hive Nexus. This power allows us to select the Maleceptors Synaptic Imperative ability to be affecting the Maleceptor every turn and it is very good, its Imperative is Psychic Oversight which would allow the Maleceptor to perform a psychic action each turn and still have the ability to cast any additional powers it would normally not be able to cast. This not only means we can now use the action on his datasheet that would reduce the strength of all ranged attacks targeting any hive fleet units within 6″ of him by 1 being a great force multiplier, but it also means we now deal an additional 3 mortal wounds taking us up to an average of 16 Mortal wounds from a single psyker in 1 phase. If that wasn’t enough in the way of Mortal wounds to kill what we wanted, the fact he has the Horned Chitin keyword means when he charges we can use the Trampling Charge stratagem to deal an additional 3 Mortal wounds on a 2+ or 3+D3 Mortal wounds on a 5+. This now means our Maleceptor is dealing a whopping 19 Mortal Wounds in a single turn averagely, with the potential to cause up to 24. Now after using this unit myself I believe it is way too powerful for its points cost, the fact it is so tough to take down, plus the amount of damage it can do, plus the buffing aura it has for units in 6″ of itself just make it an auto include in every single Tyranid army for just 170 points. I know I’ll be using 1 until something is done about it.

Now to answer the question of “Is it just too damn Good?”, well Yes it is, its criminally undercosted for what it does and I Believe it is not healthy for the current meta, and this is coming from a Tyranid player. So as someone who loves Tyranids, I was thinking about how GW could fix the Maleceptor in a way which wouldn’t nerf it through the ground, just tone it down a bit but still keep it as an attractive option to take in the codex. Now I think if GW implements 2 small changes then that could accomplished, the first being that it’s Psychic Overload only dealing mortal wounds to the closest unit within 9″, the 3″ cut back would make a huge difference coupled with the second change. The second change being that its Psychic Overload ability should only deal mortal wounds to the nearest VISIBLE enemy unit because the thing that is making it currently so obnoxious is that it’s destroying units it can’t even see. Now I like these changes because it means now you can still deal the same amount of Mortal wound damage as before but now you have to be within 9″ of, and visible to the target so you can get hit back and your opponent will have a chance to interact with the Maleceptor now. Also a small points increase of 20 points would not be too bad at all. I know I would still run a Maleceptor in my competitive Tyranid army if it was 190 points and had those new rules implemented on it. Let me know your thoughts on the topic in the comments below guys, I am interested to know what you all think about the Maleceptor, Peace Out, Mani!!

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New Tyranids vs Aeldari: Warhammer 40,000 Battle Report

The New Tyranids codex is out and Mani uses his Crusher Stampede against Dan’s all Shuriken themed Aeldari Army!! This was filmed last week just before we found out Crusher is gone so this is Mani’s last hurrah with them, who will be victorious in this battle, find out!?

P.S. – We used the Forgeworld models as though they have the HIVE TENDRIL keyword because we think that will probably happen in the FAQ

Army Rosters

Mani’s Tyranid Army

Kraken Patrol Detachment
HQ: Winged Hive Tyrant – Warlord: Adaptive Biology, Relic: The Reaper of Obliterax
TR: 3 Warriors
FA: Dimachaeron
HS: Scythed Heirodule – Dermic Symbiosis
FL: Harpy – Voracious Ammunition

Kraken Patrol Detachment
HQ: The Swarmlord
TR: 3 Warriors
FA: Dimachaeron
HS: Scythed Heirodule – Synaptic Enhancement
FL: Harpy

Dan’s Aeldari Army

Custom Battalion Detachment – Hail of Doom, Mobile Fighters
Baharroth
Farseer Skyrunner – Guide & Will of Asuryan
Farseer Skyrunner – Doom & Executioner, Warlord (Mark of the Incomparitable Hunter), Relic (Kirnoss’ Bow)

+ Troops +
Guardian Defenders
Guardian Defenders
Guardian Defenders
Rangers
Rangers

+ Elites +
Dire Avengers – Exarch Two Avenger Shuriken Catapults
Dire Avengers – Exarch Two Avenger Shuriken Catapults
Dire Avengers – Exarch Two Avenger Shuriken Catapults

+ Fast Attack +
Swooping Hawks
Warp Spiders
Windriders – 5x Shuriken Cannon

+ Heavy Support +
War Walkers – 2x Shuriken Cannon

+ Dedicated Transport +
Wave Serpent – Shuriken Cannon, Twin Shuriken Cannon
Wave Serpent – Shuriken Cannon, Twin Shuriken Cannon
Wave Serpent – Shuriken Cannon, Twin Shuriken Cannon

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Space Wolves vs Thousand Sons: Warhammer 40,000 Battle Report

Dan’s using the Space Wolves to go head to head with Mani’s Thousand Sons in our final recorded game before the Dataslate dropped!! Dan has Bjorn leading the Wolves and Mani’s got his Ahriman out to play, who will be victorious in this battle, find out!?

Army Rosters

Dan’s Space Wolves Army

Vanguard Detachment

+ HQ +
Chapter Master – WLT (Hunter & The Imperium’s Sword), Jump Pack, Master-Crafted Thunder hammer, Storm shield, Stratagem: Warrior of Legend

+ Elites +
Bladeguard Veteran Squad
Bladeguard Veteran Squad
Bladeguard Veteran Squad
Murderfang
Relic Contemptor Dreadnought – Cyclone missile launcher, 2x Twin volkite culverin
Relic Contemptor Dreadnought – Cyclone missile launcher, 2x Twin volkite culverin

+ Fast Attack +
Cyberwolf
Cyberwolf

+ Heavy Support +
Long Fangs [7 PL, 175pts]: Armorium Cherub, 4x Multi-melta

+ Dedicated Transport +
Drop Pod

Vanguard Detachment

+ HQ +
Bjorn the Fell-handed – Multi-melta

+ Elites +
Servitors
Servitors
Wolf Guard – Jump Packs, 5x Lightning Claw, 5x Storm shield
Wolf Guard – Jump Packs, 5x Lightning Claw, 5x Storm shield
Wolf Guard – Jump Packs, 5x Lightning Claw, 5x Storm shield

Mani’s Thousand Sons Army

Duplicity Battalion Detachment
HQ: Ahriman
HQ: Infernal Master – Warlord: Master Misinformator, Relic: Umbralefic Crystal
TR: 8 Rubrics, 7 Warpflamers
TR: 8 Rubrics, 7 Warpflamers
TR: 8 Rubrics, 7 Warpflamers
TR: 5 Rubrics, Bolters
TR: 5 Rubrics, Bolters
EL: 10 Scarab Occult, 2 Soulreap Cannons
EL: 10 Scarab Occult, 2 Soulreap Cannons
FA: Chaos Spawn
FA: Chaos Spawn
FA: Chaos Spawn

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Space Wolves vs Aeldari: Warhammer 40,000 Battle Report

We have Ed Watts from the Savvy Submariners and his Aeldari on the channel and we have put them up against Dan’s Space Wolves Army!! Ed’s bought his Hemlock to the fight and Dan’s got Bjorn leading the Wolves, who will be victorious in this battle, find out!?

Army Rosters

Dan’s Space Wolves Army

Vanguard Detachment

+ HQ +
Chapter Master – WLT (Hunter & The Imperium’s Sword), Jump Pack, Master-Crafted Thunder hammer, Storm shield, Stratagem: Warrior of Legend

+ Elites +
Bladeguard Veteran Squad
Bladeguard Veteran Squad
Bladeguard Veteran Squad
Murderfang
Relic Contemptor Dreadnought – Cyclone missile launcher, 2x Twin volkite culverin
Relic Contemptor Dreadnought – Cyclone missile launcher, 2x Twin volkite culverin

+ Fast Attack +
Cyberwolf
Cyberwolf

+ Heavy Support +
Long Fangs [7 PL, 175pts]: Armorium Cherub, 4x Multi-melta

+ Dedicated Transport +
Drop Pod

Vanguard Detachment

+ HQ +
Bjorn the Fell-handed – Multi-melta

+ Elites +
Servitors
Servitors
Wolf Guard – Jump Packs, 5x Lightning Claw, 5x Storm shield
Wolf Guard – Jump Packs, 5x Lightning Claw, 5x Storm shield
Wolf Guard – Jump Packs, 5x Lightning Claw, 5x Storm shield

Ed’s Aeldari Army

Custom Battalion Detachment – Hail of Doom, Mobile Fighters

+ HQ +

Farseer [5 PL, 90pts, -1CP]: 1. Guide, 3. Fortune, 6: Seer of the Shifting Vector, Stratagem: Champion of the Aeldari, Witchblade

Farseer Skyrunner [6 PL, 120pts]: 2. Doom, 4. Executioner, 5: Mark of the Incomparable Hunter, Shuriken Pistol, Warlord, Witchblade
. Sunstorm

+ Troops +

Guardian Defenders [4 PL, 90pts]
. 10x Guardian Defender: 10x Plasma Grenades, 10x Shuriken Catapult

Guardian Defenders [4 PL, 90pts]
. 10x Guardian Defender: 10x Plasma Grenades, 10x Shuriken Catapult

Guardian Defenders [4 PL, 90pts]
. 10x Guardian Defender: 10x Plasma Grenades, 10x Shuriken Catapult

Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Dire Avengers [7 PL, 130pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Stand Firm, Two Avenger Shuriken Catapults

Dire Avengers [3 PL, 60pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Fire Dragons [7 PL, 140pts]
. 4x Fire Dragon: 4x Dragon Fusion Gun
. Fire Dragon Exarch: Burning Heat, Dragon Fusion Gun

Warlock Skyrunners [3 PL, 60pts]: 4. Protect/Jinx
. The Weeping Stones
. Warlock Skyrunner: Witchblade

Warlock Skyrunners [3 PL, 60pts]: 5. Quicken/Restrain
. Warlock Skyrunner: Witchblade

Wraithguard [20 PL, 240pts]: Wraithcannon, 6x Wraithguard

+ Fast Attack +

Warp Spiders [6 PL, 115pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Death Spinner, Web of Deceit

Windriders [8 PL, 120pts]
. 4x Windrider – Shuriken Cannon: 4x Shuriken Cannon

+ Flyer +

Hemlock Wraithfighter [11 PL, 210pts]: 4. Protect/Jinx

+ Dedicated Transport +

Wave Serpent [8 PL, 150pts]: Shuriken Cannon, Twin Shuriken Cannon

Wave Serpent [8 PL, 170pts]: Shuriken Cannon, Twin Bright Lance